Speaking of variety, if you have the patience for multiple playthroughs there are 10 endings to uncover depending on your actions during both the story and escape sequences. ![]() Each encounter is randomized to keep you on your toes. Scissorman can seemingly come out of anywhere-restroom stalls, under beds, through the floorboards, and god knows where else. The developers were obvious fans of classic horror (at this point can we call 80's slasher movies classic?), as evidenced in many of the action beats during chase sequences. Sue me, I've got a lot of posts to write this month Players must collect items and solve puzzles to escape, all the while ensuring that they aren't cornered and perforated by our boy.Īll screenshots were taken from the first stage. Eventually we get to the main event, in which the character finds his or herself alone and pursued by the Scissorman, a mysterious and seemingly unstoppable masked killer. The general flow of the game is described thusly: players control one of several characters as they travel around through interminable story sequences, talking to NPCs and making seemingly innocuous decisions that determine which of five endings they will reach. ![]() The switch from the original's moody, thoughtfully constructed pixel art to full 3D, though. The point-and-click interface between the two games is similar.
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